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    Namespace Fibula.Mechanics.Operations

    Classes

    AttackOrchestratorOperation

    Class that represents a combat operation that orchestrates attack operations.

    AutoWalkOrchestratorOperation

    Class that represents an operation that orchestrates auto walk operations.

    BaseEnvironmentOperation

    Class that represents a base environment operation.

    BasicAttackOperation

    Class that represents the basic attack operation.

    CancelOperationsOperation

    Class that represents an operation that cancels other operations.

    ChangeItemOperation

    Class that represents an event for an item change.

    ChangeModesOperation

    Class that represents a change modes operation.

    CreateItemOperation

    Class that represents an event for an item creation.

    DeathOperation

    Class that represents an operation for a creature's death.

    DeleteItemOperation

    Class that represents an event for an item deletion.

    ElevatedOperation

    Class that represents an elevated base between game operations, for which the context changes.

    ElevatedOperationContext

    Class that represents an elevated context for operations.

    ExpireItemOperation

    Class that represents an event for an item expiring.

    LogInOperation

    Class that represents a login operation.

    LogOutOperation

    Class that represents a logout operation.

    LookAtOperation

    Class that represents an event for a thing description.

    MovementOperation

    Class that represents a common base between movements.

    Operation

    Class that represents a common base between game operations.

    OperationContext

    Class that represents a context for operations.

    OperationMessage

    Static class that contains common operation messages.

    PlaceCreatureOperation

    Class that represents an operation for placing a creature on the map.

    SpawnMonstersOperation

    Class that represents a monsters spawn operation.

    SpeechOperation

    Class that represents a speech operation.

    StatChangeOperation

    Class that represents an operation to regenerate a particular stat over time.

    TurnToDirectionOperation

    Class that represents an event for a creature turning.

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