Class BasicAttackOperation
Class that represents the basic attack operation.
Inheritance
System.Object
Priority_Queue.FastPriorityQueueNode
Priority_Queue.StablePriorityQueueNode
BasicAttackOperation
Inherited Members
Priority_Queue.StablePriorityQueueNode.InsertionIndex
Priority_Queue.FastPriorityQueueNode.Priority
Priority_Queue.FastPriorityQueueNode.QueueIndex
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Mechanics.Operations
Assembly: Fibula.Mechanics.dll
Syntax
public class BasicAttackOperation : Operation, IEquatable<BaseEvent>, IOperation, IEvent
Constructors
| Improve this Doc View SourceBasicAttackOperation(ICombatant, ICombatant, TimeSpan)
Initializes a new instance of the BasicAttackOperation class.
Declaration
public BasicAttackOperation(ICombatant attacker, ICombatant target, TimeSpan exhaustionCost)
Parameters
Type | Name | Description |
---|---|---|
ICombatant | attacker | The combatant that is attacking. |
ICombatant | target | The combatant that is the target. |
System.TimeSpan | exhaustionCost | Optional. The exhaustion cost of this operation. |
Properties
| Improve this Doc View SourceAttacker
Gets the combatant that is attacking on this operation.
Declaration
public ICombatant Attacker { get; }
Property Value
Type | Description |
---|---|
ICombatant |
MaximumDamage
Gets the absolute maximum damage that the combat operation can result in.
Declaration
public int MaximumDamage { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
MinimumDamage
Gets the absolute minimum damage that the combat operation can result in.
Declaration
public int MinimumDamage { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Target
Gets the combatant that is the target on this operation.
Declaration
public ICombatant Target { get; }
Property Value
Type | Description |
---|---|
ICombatant |
TargetIdAtScheduleTime
Gets the id of the target at schedule time.
Declaration
public uint TargetIdAtScheduleTime { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
Methods
| Improve this Doc View SourceExecute(IOperationContext)
Executes the operation's logic.
Declaration
protected override void Execute(IOperationContext context)
Parameters
Type | Name | Description |
---|---|---|
IOperationContext | context | A reference to the operation context. |
Overrides
Implements
System.IEquatable<T>