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    Class DeathOperation

    Class that represents an operation for a creature's death.

    Inheritance
    System.Object
    Priority_Queue.FastPriorityQueueNode
    Priority_Queue.StablePriorityQueueNode
    BaseEvent
    Operation
    ElevatedOperation
    BaseEnvironmentOperation
    DeathOperation
    Implements
    System.IEquatable<BaseEvent>
    IElevatedOperation
    IOperation
    IEvent
    Inherited Members
    BaseEnvironmentOperation.PlaceCreature(IElevatedOperationContext, ITile, ICreature)
    BaseEnvironmentOperation.RemoveCreature(IElevatedOperationContext, ICreature)
    ElevatedOperation.Execute(IOperationContext)
    Operation.CanBeCancelled
    Operation.AssociatedExhaustion
    Operation.GetRequestor(ICreatureFinder)
    Operation.Execute(IEventContext)
    Operation.AddContentToContainerOrFallback(IOperationContext, IThingContainer, IThing, Byte, Boolean, ICreature)
    Operation.DispatchTextNotification(IOperationContext, String)
    Operation.SendNotification(IOperationContext, INotification)
    BaseEvent.Cancelled
    BaseEvent.Expedited
    BaseEvent.Completed
    BaseEvent.EventId
    BaseEvent.RequestorId
    BaseEvent.RepeatAfter
    BaseEvent.HasCancellationHandler
    BaseEvent.HasExpeditionHandler
    BaseEvent.ExcludeFromTelemetry
    BaseEvent.State
    BaseEvent.Cancel()
    BaseEvent.Expedite()
    BaseEvent.Complete(Boolean)
    BaseEvent.Equals(BaseEvent)
    Priority_Queue.StablePriorityQueueNode.InsertionIndex
    Priority_Queue.FastPriorityQueueNode.Priority
    Priority_Queue.FastPriorityQueueNode.QueueIndex
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Mechanics.Operations
    Assembly: Fibula.Mechanics.dll
    Syntax
    public class DeathOperation : BaseEnvironmentOperation, IEquatable<BaseEvent>, IElevatedOperation, IOperation, IEvent

    Constructors

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    DeathOperation(UInt32, ICreature)

    Initializes a new instance of the DeathOperation class.

    Declaration
    public DeathOperation(uint requestorId, ICreature creature)
    Parameters
    Type Name Description
    System.UInt32 requestorId

    The id of the creature requesting the operation.

    ICreature creature

    The creature that died.

    Properties

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    Creature

    Gets the creature that died.

    Declaration
    public ICreature Creature { get; }
    Property Value
    Type Description
    ICreature

    Methods

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    Execute(IElevatedOperationContext)

    Executes the operation's logic.

    Declaration
    protected override void Execute(IElevatedOperationContext context)
    Parameters
    Type Name Description
    IElevatedOperationContext context

    A reference to the operation context.

    Overrides
    ElevatedOperation.Execute(IElevatedOperationContext)

    Implements

    System.IEquatable<T>
    IElevatedOperation
    IOperation
    IEvent

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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