Class BaseEnvironmentOperation
Class that represents a base environment operation.
Inheritance
System.Object
Priority_Queue.FastPriorityQueueNode
Priority_Queue.StablePriorityQueueNode
BaseEnvironmentOperation
Inherited Members
Priority_Queue.StablePriorityQueueNode.InsertionIndex
Priority_Queue.FastPriorityQueueNode.Priority
Priority_Queue.FastPriorityQueueNode.QueueIndex
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Mechanics.Operations
Assembly: Fibula.Mechanics.dll
Syntax
public abstract class BaseEnvironmentOperation : ElevatedOperation, IEquatable<BaseEvent>, IElevatedOperation, IOperation, IEvent
Constructors
| Improve this Doc View SourceBaseEnvironmentOperation(UInt32)
Initializes a new instance of the BaseEnvironmentOperation class.
Declaration
public BaseEnvironmentOperation(uint requestorId)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | requestorId | The id of the creature requesting the movement. |
Methods
| Improve this Doc View SourcePlaceCreature(IElevatedOperationContext, ITile, ICreature)
Attempts to place a creature on the map.
Declaration
protected bool PlaceCreature(IElevatedOperationContext context, ITile targetTile, ICreature creature)
Parameters
Type | Name | Description |
---|---|---|
IElevatedOperationContext | context | A reference to the operation context. |
ITile | targetTile | The tile to place the creature at. |
ICreature | creature | The creature to place. |
Returns
Type | Description |
---|---|
System.Boolean | True if the creature is successfully added to the map, false otherwise. |
RemoveCreature(IElevatedOperationContext, ICreature)
Attempts to remove a creature from the map.
Declaration
protected bool RemoveCreature(IElevatedOperationContext context, ICreature creature)
Parameters
Type | Name | Description |
---|---|---|
IElevatedOperationContext | context | A reference to the operation context. |
ICreature | creature | The creature to remove. |
Returns
Type | Description |
---|---|
System.Boolean | True if the creature is successfully removed from the map, false otherwise. |
Implements
System.IEquatable<T>