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    Class SpawnMonstersOperation

    Class that represents a monsters spawn operation.

    Inheritance
    System.Object
    Priority_Queue.FastPriorityQueueNode
    Priority_Queue.StablePriorityQueueNode
    BaseEvent
    Operation
    ElevatedOperation
    SpawnMonstersOperation
    Implements
    System.IEquatable<BaseEvent>
    IElevatedOperation
    IOperation
    IEvent
    Inherited Members
    ElevatedOperation.Execute(IOperationContext)
    Operation.CanBeCancelled
    Operation.AssociatedExhaustion
    Operation.GetRequestor(ICreatureFinder)
    Operation.Execute(IEventContext)
    Operation.AddContentToContainerOrFallback(IOperationContext, IThingContainer, IThing, Byte, Boolean, ICreature)
    Operation.DispatchTextNotification(IOperationContext, String)
    Operation.SendNotification(IOperationContext, INotification)
    BaseEvent.Cancelled
    BaseEvent.Expedited
    BaseEvent.Completed
    BaseEvent.EventId
    BaseEvent.RequestorId
    BaseEvent.RepeatAfter
    BaseEvent.HasCancellationHandler
    BaseEvent.HasExpeditionHandler
    BaseEvent.ExcludeFromTelemetry
    BaseEvent.State
    BaseEvent.Cancel()
    BaseEvent.Expedite()
    BaseEvent.Complete(Boolean)
    BaseEvent.Equals(BaseEvent)
    Priority_Queue.StablePriorityQueueNode.InsertionIndex
    Priority_Queue.FastPriorityQueueNode.Priority
    Priority_Queue.FastPriorityQueueNode.QueueIndex
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Mechanics.Operations
    Assembly: Fibula.Mechanics.dll
    Syntax
    public class SpawnMonstersOperation : ElevatedOperation, IEquatable<BaseEvent>, IElevatedOperation, IOperation, IEvent

    Constructors

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    SpawnMonstersOperation(UInt32, Spawn)

    Initializes a new instance of the SpawnMonstersOperation class.

    Declaration
    public SpawnMonstersOperation(uint requestorId, Spawn spawn)
    Parameters
    Type Name Description
    System.UInt32 requestorId

    The id of the requestor of the operation.

    Spawn spawn

    The spawn that this operation targets.

    Properties

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    Spawn

    Gets the spawn that this operation targets.

    Declaration
    public Spawn Spawn { get; }
    Property Value
    Type Description
    Spawn

    Methods

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    Execute(IElevatedOperationContext)

    Executes the operation's logic.

    Declaration
    protected override void Execute(IElevatedOperationContext context)
    Parameters
    Type Name Description
    IElevatedOperationContext context

    A reference to the operation context.

    Overrides
    ElevatedOperation.Execute(IElevatedOperationContext)

    Implements

    System.IEquatable<T>
    IElevatedOperation
    IOperation
    IEvent

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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