Class SpawnMonstersOperation
Class that represents a monsters spawn operation.
Inheritance
System.Object
Priority_Queue.FastPriorityQueueNode
Priority_Queue.StablePriorityQueueNode
SpawnMonstersOperation
Inherited Members
Priority_Queue.StablePriorityQueueNode.InsertionIndex
Priority_Queue.FastPriorityQueueNode.Priority
Priority_Queue.FastPriorityQueueNode.QueueIndex
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Mechanics.Operations
Assembly: Fibula.Mechanics.dll
Syntax
public class SpawnMonstersOperation : ElevatedOperation, IEquatable<BaseEvent>, IElevatedOperation, IOperation, IEvent
Constructors
| Improve this Doc View SourceSpawnMonstersOperation(UInt32, Spawn)
Initializes a new instance of the SpawnMonstersOperation class.
Declaration
public SpawnMonstersOperation(uint requestorId, Spawn spawn)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | requestorId | The id of the requestor of the operation. |
Spawn | spawn | The spawn that this operation targets. |
Properties
| Improve this Doc View SourceSpawn
Gets the spawn that this operation targets.
Declaration
public Spawn Spawn { get; }
Property Value
Type | Description |
---|---|
Spawn |
Methods
| Improve this Doc View SourceExecute(IElevatedOperationContext)
Executes the operation's logic.
Declaration
protected override void Execute(IElevatedOperationContext context)
Parameters
Type | Name | Description |
---|---|---|
IElevatedOperationContext | context | A reference to the operation context. |
Overrides
Implements
System.IEquatable<T>