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    Class TurnToDirectionOperation

    Class that represents an event for a creature turning.

    Inheritance
    System.Object
    Priority_Queue.FastPriorityQueueNode
    Priority_Queue.StablePriorityQueueNode
    BaseEvent
    Operation
    TurnToDirectionOperation
    Implements
    System.IEquatable<BaseEvent>
    IOperation
    IEvent
    Inherited Members
    Operation.CanBeCancelled
    Operation.AssociatedExhaustion
    Operation.GetRequestor(ICreatureFinder)
    Operation.Execute(IEventContext)
    Operation.AddContentToContainerOrFallback(IOperationContext, IThingContainer, IThing, Byte, Boolean, ICreature)
    Operation.DispatchTextNotification(IOperationContext, String)
    Operation.SendNotification(IOperationContext, INotification)
    BaseEvent.Cancelled
    BaseEvent.Expedited
    BaseEvent.Completed
    BaseEvent.EventId
    BaseEvent.RequestorId
    BaseEvent.RepeatAfter
    BaseEvent.HasCancellationHandler
    BaseEvent.HasExpeditionHandler
    BaseEvent.ExcludeFromTelemetry
    BaseEvent.State
    BaseEvent.Cancel()
    BaseEvent.Expedite()
    BaseEvent.Complete(Boolean)
    BaseEvent.Equals(BaseEvent)
    Priority_Queue.StablePriorityQueueNode.InsertionIndex
    Priority_Queue.FastPriorityQueueNode.Priority
    Priority_Queue.FastPriorityQueueNode.QueueIndex
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Mechanics.Operations
    Assembly: Fibula.Mechanics.dll
    Syntax
    public class TurnToDirectionOperation : Operation, IEquatable<BaseEvent>, IOperation, IEvent

    Constructors

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    TurnToDirectionOperation(ICreature, Direction)

    Initializes a new instance of the TurnToDirectionOperation class.

    Declaration
    public TurnToDirectionOperation(ICreature creature, Direction direction)
    Parameters
    Type Name Description
    ICreature creature

    The creature which is turning.

    Direction direction

    The direction to which the creature is turning.

    Properties

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    Creature

    Gets a reference to the creature turning.

    Declaration
    public ICreature Creature { get; }
    Property Value
    Type Description
    ICreature
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    Direction

    Gets the direction in which the creature is turning.

    Declaration
    public Direction Direction { get; }
    Property Value
    Type Description
    Direction

    Methods

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    Execute(IOperationContext)

    Executes the operation's logic.

    Declaration
    protected override void Execute(IOperationContext context)
    Parameters
    Type Name Description
    IOperationContext context

    A reference to the operation context.

    Overrides
    Operation.Execute(IOperationContext)

    Implements

    System.IEquatable<T>
    IOperation
    IEvent

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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