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    Class OperationMessage

    Static class that contains common operation messages.

    Inheritance
    System.Object
    OperationMessage
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Mechanics.Operations
    Assembly: Fibula.Mechanics.dll
    Syntax
    public static class OperationMessage

    Fields

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    DestinationTooFarAway

    The operation cannot be completed because the destination of the movement is too far to perform it.

    Declaration
    public const string DestinationTooFarAway = "The destination is too far away."
    Field Value
    Type Description
    System.String
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    MayNotMoveThis

    The operation cannot be completed because the thing cannot be moved or the player does not have enough privilege to do it.

    Declaration
    public const string MayNotMoveThis = "You may not move this."
    Field Value
    Type Description
    System.String
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    MayNotThrowThere

    The operation cannot be completed because the throw angle is not allowed.

    Declaration
    public const string MayNotThrowThere = "You may not throw there."
    Field Value
    Type Description
    System.String
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    MustFirstOpenThatContainer

    The operation cannot be completed because the player no longer has access to the source container.

    Declaration
    public const string MustFirstOpenThatContainer = "You must first open the container."
    Field Value
    Type Description
    System.String
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    NotEnoughQuantity

    The operation cannot be completed because the desired quantity is greater than what's available at the source.

    Declaration
    public const string NotEnoughQuantity = "There is not enough quantity to move."
    Field Value
    Type Description
    System.String
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    NotEnoughRoom

    The operation cannot be completed because the destination is obstructed.

    Declaration
    public const string NotEnoughRoom = "There is not enough room."
    Field Value
    Type Description
    System.String
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    NotPossible

    The operation is not possible at the moment.

    Declaration
    public const string NotPossible = "Sorry, not possible."
    Field Value
    Type Description
    System.String
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    ThereIsNoWay

    The operation cannot be completed because there is no way for the player to get there.

    Declaration
    public const string ThereIsNoWay = "There is no way."
    Field Value
    Type Description
    System.String
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    TooFarAway

    The operation cannot be completed because the player is too far to perform it.

    Declaration
    public const string TooFarAway = "You are too far away."
    Field Value
    Type Description
    System.String
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