Namespace Fibula.Communications.Packets.Outgoing
Classes
AddCreaturePacket
Class that represents a packet with information about a creatue that was added to the game.
AnimatedTextPacket
Class that represents a packet with information about animated text that should be displayed to the player.
CharacterListPacket
Class that represents an outgoing character list packet.
ContainerAddItemPacket
Class that represents a packet for an item added to a container.
ContainerClosePacket
Class that represents a packet for a container being closed.
ContainerOpenPacket
Class that represents a packet for a container being opened.
ContainerRemoveItemPacket
Class that represents a packet for an item being removed to a container.
ContainerUpdateItemPacket
Class that represents a packet for an item being updated within a container.
CreatureHealthPacket
Class that represents a creature health packet.
CreatureLightPacket
Class that represents a creature light packet.
CreatureMovedPacket
Class that represents a packet for when a creature has moved.
CreatureSkullPacket
Class that represents a creature skull packet.
CreatureSpeechPacket
Class that represents a packet for when a creature speaks.
CreatureSpeedChangePacket
Class that represents a creature speed change packet.
CreatureTurnedPacket
Class that represents a packet for when a creature has turned.
GameServerDisconnectPacket
Class that represents a game server disconnect packet.
GatewayServerDisconnectPacket
Class that represents an outgoing login server disconnection packet.
HeartbeatPacket
Class that represents a packet for cancelling a player's walk.
HeartbeatResponsePacket
Class that represents a packet for cancelling a player's walk.
MagicEffectPacket
Class that represents a magic effect packet.
MapDescriptionPacket
Class that represents a map description packet.
MapPartialDescriptionPacket
Class that represents a partial map description packet.
MessageOfTheDayPacket
Class that represents an outgoing message of the day packet.
PlayerCancelAttackPacket
Class that represents a packet for cancelling a player's attack.
PlayerCancelWalkPacket
Class that represents a packet for cancelling a player's walk.
PlayerConditionsPacket
Class that represents a player's conditions packet.
PlayerDeathPacket
Class that represents a packet for a player's death.
PlayerInventoryClearSlotPacket
Class that represents a player's clear inventory slot packet.
PlayerInventorySetSlotPacket
Class that represents a player's filled inventory slot packet.
PlayerLoginPacket
Class that represents a player login packet.
PlayerSkillsPacket
Class that represents a player's skills packet.
PlayerStatsPacket
Class that represents a player stats packet.
ProjectilePacket
Class that represents a projectile packet.
RemoveAtLocationPacket
Class that represents a remove at positiion packet.
SquarePacket
Class that represents a square around a creature packet.
TextMessagePacket
Class that represents a text message packet.
TileUpdatePacket
Class that represents a tile update packet.
WaitingListPacket
Class that represents a waiting list packet.
WorldLightPacket
Class that represents a world light packet.