Class CreatureTurnedPacket
Class that represents a packet for when a creature has turned.
Inheritance
System.Object
CreatureTurnedPacket
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Outgoing
Assembly: Fibula.Communications.Packets.dll
Syntax
public class CreatureTurnedPacket : IOutboundPacket
Constructors
| Improve this Doc View SourceCreatureTurnedPacket(ICreature, Byte)
Initializes a new instance of the CreatureTurnedPacket class.
Declaration
public CreatureTurnedPacket(ICreature creature, byte creatureStackPosition)
Parameters
Type | Name | Description |
---|---|---|
ICreature | creature | The creature that turned. |
System.Byte | creatureStackPosition | The position in the stack of the creature that turned. |
Properties
| Improve this Doc View SourceCreature
Gets the creature that turned.
Declaration
public ICreature Creature { get; }
Property Value
Type | Description |
---|---|
ICreature |
PacketType
Gets the type of this packet.
Declaration
public OutgoingPacketType PacketType { get; }
Property Value
Type | Description |
---|---|
OutgoingPacketType |
StackPosition
Gets the position in the stack of the creatue.
Declaration
public byte StackPosition { get; }
Property Value
Type | Description |
---|---|
System.Byte |