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    Class PlayerCancelWalkPacket

    Class that represents a packet for cancelling a player's walk.

    Inheritance
    System.Object
    PlayerCancelWalkPacket
    Implements
    IOutboundPacket
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Communications.Packets.Outgoing
    Assembly: Fibula.Communications.Packets.dll
    Syntax
    public class PlayerCancelWalkPacket : IOutboundPacket

    Constructors

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    PlayerCancelWalkPacket(Direction)

    Initializes a new instance of the PlayerCancelWalkPacket class.

    Declaration
    public PlayerCancelWalkPacket(Direction turnToDirection)
    Parameters
    Type Name Description
    Direction turnToDirection

    The direction to leave the player facing after cancellation.

    Properties

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    PacketType

    Gets the type of this packet.

    Declaration
    public OutgoingPacketType PacketType { get; }
    Property Value
    Type Description
    OutgoingPacketType
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    ResultingDirection

    Gets the direction in which the creature will be left facing.

    Declaration
    public Direction ResultingDirection { get; }
    Property Value
    Type Description
    Direction

    Implements

    IOutboundPacket

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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