Class PlayerCancelWalkPacket
Class that represents a packet for cancelling a player's walk.
Inheritance
System.Object
PlayerCancelWalkPacket
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Outgoing
Assembly: Fibula.Communications.Packets.dll
Syntax
public class PlayerCancelWalkPacket : IOutboundPacket
Constructors
| Improve this Doc View SourcePlayerCancelWalkPacket(Direction)
Initializes a new instance of the PlayerCancelWalkPacket class.
Declaration
public PlayerCancelWalkPacket(Direction turnToDirection)
Parameters
Type | Name | Description |
---|---|---|
Direction | turnToDirection | The direction to leave the player facing after cancellation. |
Properties
| Improve this Doc View SourcePacketType
Gets the type of this packet.
Declaration
public OutgoingPacketType PacketType { get; }
Property Value
Type | Description |
---|---|
OutgoingPacketType |
ResultingDirection
Gets the direction in which the creature will be left facing.
Declaration
public Direction ResultingDirection { get; }
Property Value
Type | Description |
---|---|
Direction |