Class PlayerDeathPacket
Class that represents a packet for a player's death.
Inheritance
System.Object
PlayerDeathPacket
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Outgoing
Assembly: Fibula.Communications.Packets.dll
Syntax
public class PlayerDeathPacket : IOutboundPacket
Properties
| Improve this Doc View SourcePacketType
Gets the type of this packet.
Declaration
public OutgoingPacketType PacketType { get; }
Property Value
Type | Description |
---|---|
OutgoingPacketType |