Class AnimatedTextPacket
Class that represents a packet with information about animated text that should be displayed to the player.
Inheritance
System.Object
AnimatedTextPacket
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Outgoing
Assembly: Fibula.Communications.Packets.dll
Syntax
public class AnimatedTextPacket : IOutboundPacket
Constructors
| Improve this Doc View SourceAnimatedTextPacket(Location, TextColor, String)
Initializes a new instance of the AnimatedTextPacket class.
Declaration
public AnimatedTextPacket(Location location, TextColor color, string text)
Parameters
Type | Name | Description |
---|---|---|
Location | location | The location of the animated text. |
TextColor | color | The text color. |
System.String | text | The contents of the text. |
Properties
| Improve this Doc View SourceColor
Gets the text color.
Declaration
public TextColor Color { get; }
Property Value
Type | Description |
---|---|
TextColor |
Location
Gets the location of the animated text.
Declaration
public Location Location { get; }
Property Value
Type | Description |
---|---|
Location |
PacketType
Gets the type of this packet.
Declaration
public OutgoingPacketType PacketType { get; }
Property Value
Type | Description |
---|---|
OutgoingPacketType |
Text
Gets the content of the text.
Declaration
public string Text { get; }
Property Value
Type | Description |
---|---|
System.String |