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    Class AnimatedTextPacket

    Class that represents a packet with information about animated text that should be displayed to the player.

    Inheritance
    System.Object
    AnimatedTextPacket
    Implements
    IOutboundPacket
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Communications.Packets.Outgoing
    Assembly: Fibula.Communications.Packets.dll
    Syntax
    public class AnimatedTextPacket : IOutboundPacket

    Constructors

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    AnimatedTextPacket(Location, TextColor, String)

    Initializes a new instance of the AnimatedTextPacket class.

    Declaration
    public AnimatedTextPacket(Location location, TextColor color, string text)
    Parameters
    Type Name Description
    Location location

    The location of the animated text.

    TextColor color

    The text color.

    System.String text

    The contents of the text.

    Properties

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    Color

    Gets the text color.

    Declaration
    public TextColor Color { get; }
    Property Value
    Type Description
    TextColor
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    Location

    Gets the location of the animated text.

    Declaration
    public Location Location { get; }
    Property Value
    Type Description
    Location
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    PacketType

    Gets the type of this packet.

    Declaration
    public OutgoingPacketType PacketType { get; }
    Property Value
    Type Description
    OutgoingPacketType
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    Text

    Gets the content of the text.

    Declaration
    public string Text { get; }
    Property Value
    Type Description
    System.String

    Implements

    IOutboundPacket

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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