Namespace Fibula.Communications.Packets.Incoming
Classes
AttackPacket
Class that represents an attack packet.
AutoMoveCancelPacket
Class that represents an auto movement cancellation packet routed to the game server.
AutoMovePacket
Class that represents an auto movement packet.
DefaultReadPacket
Class that represents the default packet.
FollowPacket
Class that represents a follow packet.
GameLogInPacket
Class that represents a login packet routed to the game server.
GameLogOutPacket
Class that represents a logout packet routed to the game server.
GatewayLogInPacket
Class that represents a login packet routed to the gateway server.
HeartbeatPacket
Class that represents a heartbeat packet routed to the game server.
HeartbeatResponsePacket
Class that represents a heartbeat response packet routed to the game server.
LookAtPacket
Class that represents a look at packet.
ModesPacket
Class that represents a packet for fight and chase modes.
SpeechPacket
Class that represents a speech packet.
StopAllActionsPacket
Class that represents a stop everything packet routed to the game server.
ThingMovePacket
Class that represents a thing movement packet.
TurnOnDemandPacket
Class that represents a turn packet routed to the game server.
WalkOnDemandPacket
Class that represents a walk packet routed to the game server.