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    Namespace Fibula.Communications.Packets.Incoming

    Classes

    AttackPacket

    Class that represents an attack packet.

    AutoMoveCancelPacket

    Class that represents an auto movement cancellation packet routed to the game server.

    AutoMovePacket

    Class that represents an auto movement packet.

    DefaultReadPacket

    Class that represents the default packet.

    FollowPacket

    Class that represents a follow packet.

    GameLogInPacket

    Class that represents a login packet routed to the game server.

    GameLogOutPacket

    Class that represents a logout packet routed to the game server.

    GatewayLogInPacket

    Class that represents a login packet routed to the gateway server.

    HeartbeatPacket

    Class that represents a heartbeat packet routed to the game server.

    HeartbeatResponsePacket

    Class that represents a heartbeat response packet routed to the game server.

    LookAtPacket

    Class that represents a look at packet.

    ModesPacket

    Class that represents a packet for fight and chase modes.

    SpeechPacket

    Class that represents a speech packet.

    StopAllActionsPacket

    Class that represents a stop everything packet routed to the game server.

    ThingMovePacket

    Class that represents a thing movement packet.

    TurnOnDemandPacket

    Class that represents a turn packet routed to the game server.

    WalkOnDemandPacket

    Class that represents a walk packet routed to the game server.

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