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    Class WalkOnDemandPacket

    Class that represents a walk packet routed to the game server.

    Inheritance
    System.Object
    WalkOnDemandPacket
    Implements
    IIncomingPacket
    IWalkOnDemandInfo
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Communications.Packets.Incoming
    Assembly: Fibula.Communications.Packets.dll
    Syntax
    public sealed class WalkOnDemandPacket : IIncomingPacket, IWalkOnDemandInfo

    Constructors

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    WalkOnDemandPacket(Direction)

    Initializes a new instance of the WalkOnDemandPacket class.

    Declaration
    public WalkOnDemandPacket(Direction direction)
    Parameters
    Type Name Description
    Direction direction

    The direction to walk to.

    Properties

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    Direction

    Gets the direction to walk to.

    Declaration
    public Direction Direction { get; }
    Property Value
    Type Description
    Direction

    Implements

    IIncomingPacket
    IWalkOnDemandInfo

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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