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    Class AutoMoveCancelPacket

    Class that represents an auto movement cancellation packet routed to the game server.

    Inheritance
    System.Object
    AutoMoveCancelPacket
    Implements
    IIncomingPacket
    IActionWithoutContentInfo
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Communications.Packets.Incoming
    Assembly: Fibula.Communications.Packets.dll
    Syntax
    public sealed class AutoMoveCancelPacket : IIncomingPacket, IActionWithoutContentInfo

    Properties

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    Action

    Gets the action to do.

    Declaration
    public IncomingPacketType Action { get; }
    Property Value
    Type Description
    IncomingPacketType

    Implements

    IIncomingPacket
    IActionWithoutContentInfo

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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