Class FollowPacket
Class that represents a follow packet.
Inheritance
System.Object
FollowPacket
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Incoming
Assembly: Fibula.Communications.Packets.dll
Syntax
public class FollowPacket : IIncomingPacket, IFollowInfo
Constructors
| Improve this Doc View SourceFollowPacket(UInt32)
Initializes a new instance of the FollowPacket class.
Declaration
public FollowPacket(uint targetCreatureId)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | targetCreatureId | The id of the creature being followed. |
Properties
| Improve this Doc View SourceTargetCreatureId
Gets the target creature's id.
Declaration
public uint TargetCreatureId { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |