Class GameLogOutPacket
Class that represents a logout packet routed to the game server.
Inheritance
System.Object
GameLogOutPacket
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Communications.Packets.Incoming
Assembly: Fibula.Communications.Packets.dll
Syntax
public sealed class GameLogOutPacket : IIncomingPacket, IActionWithoutContentInfo
Properties
| Improve this Doc View SourceAction
Gets the action to do.
Declaration
public IncomingPacketType Action { get; }
Property Value
Type | Description |
---|---|
IncomingPacketType |