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    Class WorldLightChangedNotification

    Class that represents a notification for a world light change.

    Inheritance
    System.Object
    Priority_Queue.FastPriorityQueueNode
    Priority_Queue.StablePriorityQueueNode
    BaseEvent
    Notification
    WorldLightChangedNotification
    Implements
    System.IEquatable<BaseEvent>
    INotification
    IEvent
    Inherited Members
    Notification.Sent
    Notification.CanBeCancelled
    Notification.Execute(IEventContext)
    Notification.Send(INotificationContext)
    BaseEvent.Cancelled
    BaseEvent.Expedited
    BaseEvent.Completed
    BaseEvent.EventId
    BaseEvent.RequestorId
    BaseEvent.RepeatAfter
    BaseEvent.HasCancellationHandler
    BaseEvent.HasExpeditionHandler
    BaseEvent.ExcludeFromTelemetry
    BaseEvent.State
    BaseEvent.Cancel()
    BaseEvent.Expedite()
    BaseEvent.Complete(Boolean)
    BaseEvent.Equals(BaseEvent)
    Priority_Queue.StablePriorityQueueNode.InsertionIndex
    Priority_Queue.FastPriorityQueueNode.Priority
    Priority_Queue.FastPriorityQueueNode.QueueIndex
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Mechanics.Notifications
    Assembly: Fibula.Mechanics.dll
    Syntax
    public class WorldLightChangedNotification : Notification, IEquatable<BaseEvent>, INotification, IEvent

    Constructors

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    WorldLightChangedNotification(Func<IEnumerable<IPlayer>>, Byte, Byte)

    Initializes a new instance of the WorldLightChangedNotification class.

    Declaration
    public WorldLightChangedNotification(Func<IEnumerable<IPlayer>> findTargetPlayers, byte lightLevel, byte lightColor = 215)
    Parameters
    Type Name Description
    System.Func<System.Collections.Generic.IEnumerable<IPlayer>> findTargetPlayers

    A function to determine the target players of this notification.

    System.Byte lightLevel

    The new world light level.

    System.Byte lightColor

    The new world light color.

    Properties

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    LightColor

    Gets the new world light color.

    Declaration
    public byte LightColor { get; }
    Property Value
    Type Description
    System.Byte
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    LightLevel

    Gets the new world light level.

    Declaration
    public byte LightLevel { get; }
    Property Value
    Type Description
    System.Byte

    Methods

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    Prepare(INotificationContext, IPlayer)

    Finalizes the notification in preparation to it being sent.

    Declaration
    protected override IEnumerable<IOutboundPacket> Prepare(INotificationContext context, IPlayer player)
    Parameters
    Type Name Description
    INotificationContext context

    The context of this notification.

    IPlayer player

    The player which this notification is being prepared for.

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<IOutboundPacket>

    A collection of IOutboundPackets, the ones to be sent.

    Overrides
    Notification.Prepare(INotificationContext, IPlayer)

    Implements

    System.IEquatable<T>
    INotification
    IEvent

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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