Enum CipItemFlag
Enumerates all known CIP item flags.
Namespace: Fibula.Parsing.CipFiles.Enumerations
Assembly: Fibula.Parsing.CipFiles.dll
Syntax
public enum CipItemFlag : byte
Fields
Name | Description |
---|---|
Ammo | The item is ammunition. |
Armor | The item has armor traits. |
Avoid | The item hints at avoiding pathfind. |
Bank | The item has pathfinding. |
Bed | The item is a bed. |
Bottom | The item stays on bottom. |
Bow | The item shoots ammunition. |
ChangeUse | The item can be changed on use. |
Chest | The item is a chest. |
Clip | The item is clipped. |
Clothes | The item can be dressed. |
CollisionEvent | The item can trigger collision event rules. |
Container | The item is a container. |
Corpse | The item is a corpse. |
Cumulative | The item is cummulative. |
Destroy | The item can be destroyed. |
Disguise | The item looks like another item. |
DistUse | The item can be used at a distance. |
Expire | The item has time based expiration. |
ExpireStop | The item's expiration stops on use or undressing. |
Food | The item has nutrition. |
ForceUse | The item can be used even if there are other items blocking it. |
Hang | The item can be hanged on a wall with a hook. |
Height | The item has height. |
HookEast | The item can hang/unhang as long as it is interacted with from the east. |
HookSouth | The item can hang/unhang as long as it is interacted with from the south. |
Information | The item provides extra information. |
Key | The item is a key. |
KeyDoor | The item is a door that can be locked. |
LevelDoor | The item is a door that has level requirements. |
Light | The item irradiates light. |
LiquidContainer | The item is a liquid container. |
LiquidPool | The item is a liquid pool. |
LiquidSource | The item is a liquid source. |
MagicField | The item is a magic field. |
MovementEvent | The item can trigger movement events. |
MultiUse | The item can be used on other things. |
NameDoor | The item is a door which has a list of allowed users. |
Protection | The item provides protection against some type of damage. |
QuestDoor | The item is a door that is part of a quest. |
RestrictLevel | The item has a level restriction. |
RestrictProfession | The item has a profession restriction. |
RopeSpot | The item is a spot where a rope can be used. |
Rotate | The item can be rotated. |
Rune | The item is a rune. |
SeparationEvent | The item can trigger separation events. |
Shield | The item has shield traits. |
ShowDetail | The item has extra detail, like expire time. |
SkillBoost | The item boosts skills. |
Special | The item has special traits. |
Take | The item can be taken. |
TeleportAbsolute | The item is a teleportation device to an absolute location. |
TeleportRelative | The item is a teleportation device to a relative location. |
Text | The item holds text information. |
Throw | The item can be thrown (as a weapon). |
Top | The item stays on top of others. |
Unlay | The item blocks laying other items on top. |
Unmove | The item cannot be moved. |
Unpass | The item blocks movement on top of it. |
Unthrow | The item blocks throws through it. |
UseEvent | The item can trigger use events. |
Wand | The item is a wand. |
Weapon | The item is a weapon. |
WearOut | The item has a limited number of uses. |
Write | The item can be writen on, multiple times. |
WriteOnce | The item can be writen on only once. |