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    Enum CipItemFlag

    Enumerates all known CIP item flags.

    Namespace: Fibula.Parsing.CipFiles.Enumerations
    Assembly: Fibula.Parsing.CipFiles.dll
    Syntax
    public enum CipItemFlag : byte

    Fields

    Name Description
    Ammo

    The item is ammunition.

    Armor

    The item has armor traits.

    Avoid

    The item hints at avoiding pathfind.

    Bank

    The item has pathfinding.

    Bed

    The item is a bed.

    Bottom

    The item stays on bottom.

    Bow

    The item shoots ammunition.

    ChangeUse

    The item can be changed on use.

    Chest

    The item is a chest.

    Clip

    The item is clipped.

    Clothes

    The item can be dressed.

    CollisionEvent

    The item can trigger collision event rules.

    Container

    The item is a container.

    Corpse

    The item is a corpse.

    Cumulative

    The item is cummulative.

    Destroy

    The item can be destroyed.

    Disguise

    The item looks like another item.

    DistUse

    The item can be used at a distance.

    Expire

    The item has time based expiration.

    ExpireStop

    The item's expiration stops on use or undressing.

    Food

    The item has nutrition.

    ForceUse

    The item can be used even if there are other items blocking it.

    Hang

    The item can be hanged on a wall with a hook.

    Height

    The item has height.

    HookEast

    The item can hang/unhang as long as it is interacted with from the east.

    HookSouth

    The item can hang/unhang as long as it is interacted with from the south.

    Information

    The item provides extra information.

    Key

    The item is a key.

    KeyDoor

    The item is a door that can be locked.

    LevelDoor

    The item is a door that has level requirements.

    Light

    The item irradiates light.

    LiquidContainer

    The item is a liquid container.

    LiquidPool

    The item is a liquid pool.

    LiquidSource

    The item is a liquid source.

    MagicField

    The item is a magic field.

    MovementEvent

    The item can trigger movement events.

    MultiUse

    The item can be used on other things.

    NameDoor

    The item is a door which has a list of allowed users.

    Protection

    The item provides protection against some type of damage.

    QuestDoor

    The item is a door that is part of a quest.

    RestrictLevel

    The item has a level restriction.

    RestrictProfession

    The item has a profession restriction.

    RopeSpot

    The item is a spot where a rope can be used.

    Rotate

    The item can be rotated.

    Rune

    The item is a rune.

    SeparationEvent

    The item can trigger separation events.

    Shield

    The item has shield traits.

    ShowDetail

    The item has extra detail, like expire time.

    SkillBoost

    The item boosts skills.

    Special

    The item has special traits.

    Take

    The item can be taken.

    TeleportAbsolute

    The item is a teleportation device to an absolute location.

    TeleportRelative

    The item is a teleportation device to a relative location.

    Text

    The item holds text information.

    Throw

    The item can be thrown (as a weapon).

    Top

    The item stays on top of others.

    Unlay

    The item blocks laying other items on top.

    Unmove

    The item cannot be moved.

    Unpass

    The item blocks movement on top of it.

    Unthrow

    The item blocks throws through it.

    UseEvent

    The item can trigger use events.

    Wand

    The item is a wand.

    Weapon

    The item is a weapon.

    WearOut

    The item has a limited number of uses.

    Write

    The item can be writen on, multiple times.

    WriteOnce

    The item can be writen on only once.

    Extension Methods

    CipItemFlagExtensions.ToItemFlag()
    ObjectExtensions.YieldSingleItem<CipItemFlag>()
    ObjectExtensions.GetPropertyValue(String)
    Validate.ThrowIfNull(String)
    Validate.ThrowIfDefaultValue<CipItemFlag>(String)
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