Class WorldInformation
Class that implements an IWorldInformation model.
Inheritance
System.Object
WorldInformation
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Mechanics
Assembly: Fibula.Mechanics.dll
Syntax
public class WorldInformation : IWorldInformation
Properties
| Improve this Doc View SourceLightColor
Gets or sets the game world's light color.
Declaration
public byte LightColor { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
LightLevel
Gets or sets the game world's light level.
Declaration
public byte LightLevel { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
Status
Gets or sets the game world's state.
Declaration
public WorldState Status { get; set; }
Property Value
Type | Description |
---|---|
WorldState |