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    Namespace Fibula.Mechanics.Handlers

    Classes

    ActionWithoutContentHandler

    Class that represents a request handler for actions with no content to be read, for the game server.

    AttackHandler

    Class that represents a handler for attack requests.

    AutoMoveHandler

    Class that represents a handler for auto movement requests.

    BaseRequestHandler

    Class that represents the base implementation for all request handlers in all protocols.

    DefaultRequestHandler

    Special kind of handler that is used as a fall back when no other handler is picked.

    FollowHandler

    Class that represents a handler for follow requests.

    GameHandler

    Class that represents a handler that exposes a reference to the game instance, for convenience.

    GameLogInHandler

    Class that represents a character log in request handler for the game server.

    GatewayLogInHandler

    Class that represents a new connection request handler for the login server.

    LookAtHandler

    Class that represents a look at handler for the game server.

    ModesHandler

    Class that represents a handler for changing modes.

    SpeechHandler

    Class that represents a handler for a request to speak.

    TurnOnDemandHandler

    Abstract class that represents the player turning to a direction handler.

    WalkOnDemandHandler

    Abstract class that represents the base for all player walk handlers.

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