Namespace Fibula.Mechanics.Handlers
Classes
ActionWithoutContentHandler
Class that represents a request handler for actions with no content to be read, for the game server.
AttackHandler
Class that represents a handler for attack requests.
AutoMoveHandler
Class that represents a handler for auto movement requests.
BaseRequestHandler
Class that represents the base implementation for all request handlers in all protocols.
DefaultRequestHandler
Special kind of handler that is used as a fall back when no other handler is picked.
FollowHandler
Class that represents a handler for follow requests.
GameHandler
Class that represents a handler that exposes a reference to the game instance, for convenience.
GameLogInHandler
Class that represents a character log in request handler for the game server.
GatewayLogInHandler
Class that represents a new connection request handler for the login server.
LookAtHandler
Class that represents a look at handler for the game server.
ModesHandler
Class that represents a handler for changing modes.
SpeechHandler
Class that represents a handler for a request to speak.
TurnOnDemandHandler
Abstract class that represents the player turning to a direction handler.
WalkOnDemandHandler
Abstract class that represents the base for all player walk handlers.