Class PlayerCreationArguments
Class that represents creation arguments for players.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Creatures
Assembly: Fibula.Creatures.dll
Syntax
public class PlayerCreationArguments : CreatureCreationArguments, IThingCreationArguments
Properties
| Improve this Doc View SourceClient
Gets or sets the client to initialize the player with.
Declaration
public IClient Client { get; set; }
Property Value
Type | Description |
---|---|
IClient |