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    Class PlayerCreationArguments

    Class that represents creation arguments for players.

    Inheritance
    System.Object
    CreatureCreationArguments
    PlayerCreationArguments
    Implements
    IThingCreationArguments
    Inherited Members
    CreatureCreationArguments.Type
    CreatureCreationArguments.Metadata
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Creatures
    Assembly: Fibula.Creatures.dll
    Syntax
    public class PlayerCreationArguments : CreatureCreationArguments, IThingCreationArguments

    Properties

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    Client

    Gets or sets the client to initialize the player with.

    Declaration
    public IClient Client { get; set; }
    Property Value
    Type Description
    IClient

    Implements

    IThingCreationArguments

    Extension Methods

    ObjectExtensions.YieldSingleItem<T>(T)
    ObjectExtensions.GetPropertyValue(Object, String)
    Validate.ThrowIfNull(Object, String)
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