Class MonsterConstants
Static class that contains contants for IMonster derived clases.
Inheritance
System.Object
MonsterConstants
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fibula.Creatures.Contracts.Constants
Assembly: Fibula.Creatures.Contracts.dll
Syntax
public static class MonsterConstants
Fields
| Improve this Doc View SourceDefaultDistanceFightingAttackRange
The default attack range for distance figthing in monsters.
Declaration
public const int DefaultDistanceFightingAttackRange = 4
Field Value
Type | Description |
---|---|
System.Int32 |
DefaultLossProbability
The default drop probability for an item in the monster inventory.
Declaration
public const int DefaultLossProbability = 1000
Field Value
Type | Description |
---|---|
System.Int32 |
DefaultMaximumCapacity
The default maximum capacity for the monster inventory.
Declaration
public const int DefaultMaximumCapacity = 20
Field Value
Type | Description |
---|---|
System.Int32 |
DefaultMeleeFightingAttackRange
The default attack range for melee figthing in monsters.
Declaration
public const int DefaultMeleeFightingAttackRange = 1
Field Value
Type | Description |
---|---|
System.Int32 |
DropChanceFactor
The factor to use to calculate drop chance for monster loot.
Declaration
public const int DropChanceFactor = 1000
Field Value
Type | Description |
---|---|
System.Int32 |