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    Class MonsterConstants

    Static class that contains contants for IMonster derived clases.

    Inheritance
    System.Object
    MonsterConstants
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Fibula.Creatures.Contracts.Constants
    Assembly: Fibula.Creatures.Contracts.dll
    Syntax
    public static class MonsterConstants

    Fields

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    DefaultDistanceFightingAttackRange

    The default attack range for distance figthing in monsters.

    Declaration
    public const int DefaultDistanceFightingAttackRange = 4
    Field Value
    Type Description
    System.Int32
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    DefaultLossProbability

    The default drop probability for an item in the monster inventory.

    Declaration
    public const int DefaultLossProbability = 1000
    Field Value
    Type Description
    System.Int32
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    DefaultMaximumCapacity

    The default maximum capacity for the monster inventory.

    Declaration
    public const int DefaultMaximumCapacity = 20
    Field Value
    Type Description
    System.Int32
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    DefaultMeleeFightingAttackRange

    The default attack range for melee figthing in monsters.

    Declaration
    public const int DefaultMeleeFightingAttackRange = 1
    Field Value
    Type Description
    System.Int32
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    DropChanceFactor

    The factor to use to calculate drop chance for monster loot.

    Declaration
    public const int DropChanceFactor = 1000
    Field Value
    Type Description
    System.Int32
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