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    Namespace Fibula.Common

    Classes

    ApplicationContext

    Class that represents the common context of the entire application.

    Thing

    Class that represents all things in the game.

    UnitOfWork

    Class that represents a unit of work for the Fibula project. All operations that persist data to whatever the underlying storage is, should be done within the same unit of work and persisted at the end of it by invoking Complete().

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